Thursday, 28 December 2017

Magazine Research

Week 1:

This week we went around Bath to collect magazines, via pictures and actually getting copies. With our collection of magazines we picked up, in our lesson we had a look at the magazines which appeals to us the most, and what it is that makes it appealing to us. Below are the magazines which to preferred from the ones we collected. This allowed us to collect primary data, seeing what each feature of the magazine attracted us to make ourselves pick them up. What I specifically like about one of them is how, for example the Glamour magazine, this is because the image overlays the text, making it almost come off the page. The image itself is lined up centrally on the page, making the model/actor (Gal Gadot) the centre of attention, giving the cover look more organised. What attracted me to the Vogue magazine was that the model's face was lit up with bright colours such as blue and red, making her face structured. The title almost got lost in the model's headpiece due to simular colours blending in with each other which is a shame as I feel this was the only downside of the cover. The text at the side of the face is nicely lined up, the font and organisation of the front cover, interprets a poise and contempt style of fashion. I liked the Marie Claire magazine because it stuck to a simple colour scheme, red and pinks, on top of a pale coloured background. The text stands out and the Pull Quote is short and snappy, 'get your glam on', having the pale background makes the quote stand out even more. even though the text does stand out and all, the front cover doesn't really indicate what kind of style of fashion it is advertising, even though you do get an idea due to what the model  (Emma Stone) is wearing. Next I had a look at 'Empire' magazines, I especially liked these as the background was detailed, detailed enough to also not over complicate the cover, the text still stood out, even the smaller print. The Pull-Quote 'The End Is Nigh!' is short and snappy and had relevance to the movie it is promoting. The colours of the page each complimented one and other, which made it also nice to look at, like the Glamour cover, I like how Jennifer Lawrence is overlapping the title as is gives the effect of the characters coming off the page.

Next, after researching in Bath, we went onto creating a mood board of what we like from different magazines. the magazines are all quite similar in layout as they are overlaying themselves and using as much space on the spread. They also have a theme of some sort, such as the colouring or topic.

Later, after creating a mood board, we then went onto creating a spider diagram of different genres we could base our lookbook on. On my spider diagram I had genres such as film/TV shows, fashion, music and social evolution, here we thought of the different elements which made these genres stand out and be identified as those genres. For film/TV shows, I made a list of different articles they may have in the magazine, these include new shows of Netflix, most popular films/TV shows, the style of films, show the diversity of different genres and reviews to go with them. For fashion, the articles that I came up with were about cultural fashion, top trends of a season, top designers, the evolution of fashion, and the different brands. For music, the kind of articles I thought would be generically be included would be brands, top songs of the week/month/year, artists (whether they're new or old) and upcoming music events. For social evolution, I thought that it would be articles on social behaviour, technology, and techniques which help prevent anti-socialism.

After that, we did research on typeface, what kind of fonts we would use, what best suits our products. When picturing my lookbook, I wanted it to be bold, memorable and have a urban indie look to it. For the front cover's title, I have Tondu, I chose this one as I felt that it was bold and gave an urban style that I was trying to portray in my lookbook. Tondu is a sans-serif font, this means that the font does not have extra strokes on it. I chose to use a sans-serif font for my titles because when I personally think of 'urban/street' style, I think bold and that no extra detail as the style doesn't need any extra detail unique, whereas when I think of 'poise/classy' fashion, to ensure it doesn't all look the same, they add extra details to make it look bolder and different from the rest. And for this reason, I decided to use sans-serif for titles and serif for the mass of the information text, I did this as like fashion, to the audience viewing it, they have their own picture of what they think urban and classy looks, look like. Fashion is a continuously changing industry, constantly combining looks and picking specific unique parts of one, to create a whole knew one.

Week 2:

This week we created our own logos with shapes on Illustrator. Our focus was to create a logo with our names and use up s little space as possible. With my name, I used many triangles to create the 'M' shape, using the white background as an automatic filler. Next, for the 'E', I used rectangles to create the dips and also create an outline for the 'T'. The 'M' was slanted and to me, did not fit with the rest of the logo, and so I decided to place a triangle between the 'M' and 'E', looking like a lightning bold striking between the two letters, which I felt reflected my personality. The lightning bolt is striking with its colour which makes my logo stand out and is almost a disruption in the original logo design, by being unexpected. Personally, I don't think my logo will fit in with my lookbook, but as I've familiarised myself with the software, I am then able to adapt it to fit in with my lookbook.

Week 3: (Potential Designs)
 
In my sketches above, I tried to do something simular to the magazines I liked from the research we did around Bath. Above is the design of the front cover and contents page of my fashion magazine. For this design, I will use the font Tondu for my title, ' Enhanced.' and for the 'Contents'. Tondu for me, is bold and clear, and with my work I have created in the past, adds quirkiness.

Thursday, 14 December 2017

Bath College Media Industry Panel Interview (Draft Tweets)

Below are ten draft tweets, containing reviews from the Bath College Media Panel.
On here, I have included correct usernames (@BBC), hashtags (#BathCollegeMediaPanel) and images. All of which promotes the event and gives gratitude to the panelists.



Tuesday, 12 December 2017

Short Film Review 4

Santa is Coming...

This short film is about a child, who one night, stays up to see Santa, but what she saw was not what she was expecting, leaving her in shock, shaking in her bed. This animation was very simple, it had basic colours which were bold on screen, the colours mainly used were dark to create a mysterious sensation/atmosphere. The background tune was also continuously pitchy, making the audience on edge as they start to get a feeling that something is not quite right about a story of a child who stays up and sees Santa.

Christmas But Comes Once a Year

This short film is about young children who wake up and find that all the presents they have received were broken, a Christmas enthusiast man passes by the house and hears the children crying and so spends the film creating a magical Christmas for them all. In the animation, you notice that the majority of the movements are repeated, making the flow of the film continuously going from back to front. These movements are mainly when the children and running, when the grater grates the soap to make snow, when the popcorn is being sewn onto a thread and many more, this gives the animators the chance to save time as they are able to reuse certain movements, other than redrawing each frame one by one. In a way, reusing frames are good as this means that creating the short animation won't take as long, although, as the world of animation has progressed, the new generation are more appealed to the quality and detail in the animation, they want it to almost have the effect of coming alive from the screen, seeing something new in every episode and watch how realistic the animation can get.

Work Experience Plans

This blog post will be describing and explaining my work experience plans. It will include the companies/businesses that I will be approaching, justifying my choices on how will this link in with my future plans for employability.

In the New Year, I will be gaining work experience at an advertising company called Stella London (http://www.stellar.london), which is based in London, here, they promote all sorts of things, one of them being films, one of the films they have promoted was Fast and Furious 8, and also Minions, amongst many more. I feel that this would be a great place to help me indulge in the busy atmosphere, the company is not as big as some so this would be a great starting point for me. I find that my strengths are with marketing and story writing, with these two strengths I will be able to clasp onto the main points of the film, without giving too much away from the film itself. With the future careers I have researched, Screenwriter and Advertising Art Director, I feel this experience will help me develop my creativity, art and design skills, excellent team working and communication skills, storytelling skills and an understanding of dramatic structure, a willingness to accept criticism and rejection of your work, and good presentation and networking skills. With these skills developed, I will be able to be more adaptable to my future jobs, by also having worked for Stella, I will be able to start creating a list of useful contacts to get into the industry.


Sunday, 10 December 2017

Comparing Two Job Roles in the Media Industry

When researching about the media industry job roles on http://creativeskillset.org/ and https://www.careerpilot.org.uk/job-sectors/creative-and-media/job-profiles, there were two job roles which to me stood out the most in the long list of career paths you could go down in the media industry, they were a Screenwriter and Advertising Art Director.
Both job roles have pros and cons, and within this blog, I will compare the two job roles, the similarities and differences, I will then finish off the blog by adding a conclusion of which one interests me the most after all the research I have found on the job roles.

What's similar about Advertising Art Directors (https://nationalcareersservice.direct.gov.uk/job-profiles/advertising-art-director) and Screenwriters (https://nationalcareersservice.direct.gov.uk/job-profiles/screenwriter) is that I was attracted to the jobs due to their skill set requirements, which are mainly creative aspects such as creativity flare in writing for the Screenwriter, and creative art and design skills. To me, I believe these and my strongest skills as I am a practical learner, and so I learn more when physically doing the job, and so both of these job roles allow me to achieve growing creative abilities as both jobs are quite hands on.

Matt Damon (Screenwriter for Good Will Hunting)
Both jobs also give opportunity to progress in the career. Advertising Art Directors have the chance to progress to becoming a senior Art Director or Creative Director. You could also work freelance or set up your own agency, after having experience in the industry. Some art directors move into directing for TV or film as their career grows. And then for a Screenwriter, depending on how successful you become, and how popular your work is. Many screenwriters combine writing with other careers such as teaching, lecturing or editing.

Jaime Perlman (Adverting Art Director for Vogue)

A difference between the two jobs is that when researching about them on career pilot, I was able to find a starting rate for an Adverting Art Director, but with the Screenwriter, it all varies with the kind of jobs you are doing for a particular company.

Quentin Tarantino (Screenwriter of Pulp Fiction)

Another difference between an Adverting Art Director and a Screenwriter are the working hours. Like the salary, the working hours can vary depending on the job. A Screenwriters are freelance and self-employed. You’ll set your own working hours. Meaning that they'll either be working from home or an office, but will also attend meetings with agents, script editors and producers. If you’re a part of a studio-based writing team you’ll usually work standard office hours. Whereas Adverting Art Directors usually work from 9am to 5.30pm Monday to Friday. This kind of job role is mainly office-based, although you may also travel to meet clients or visit studios or locations when directing video or photography shoots.

Jenna Lyons (Creative Director for J. Crew)

In addidtion, the differences between the two jobs are the entry requirements. To become a Screenwriter, there are no set requirements, but taking a course to develop your skills is quite useful, giving you the ability to understand dramatic structures. Relevant courses include creative writing and scriptwriting. Experience within journalism, advertising copywriting or acting can also help. To start off usually come up with your own screenplays and ideas, and try selling them to agents and producers. As you build a professional reputation producers might ask you to write scripts for them. Whereas for an Adverting Art Director, employers will often expect you to have an HND or degree in graphic design, advertising design, illustration or fine art. Having work experience in an advertising agency may help you to find your first job, allowing yourself to create relationships with clients and useful contacts. Contacts in the industry can be helpful when you're looking for paid work. Your creativity and ability in art and design are the most important things to many employers. By having an up to date portfolio or ‘book’ of your work to show your work to employers, when searching for jobs, you will have a higher chance of being employed as employers can then relate to your artwork and ideas, it also gives them a glimpse of what you are campable of.

Melisa Wallack (Screenwriter for Dallas Buyers Club)

The final difference between the two jobs are the jobs they undertake. Adverting Art Directors will start by recieving a briefing about the client, the product, the target audience and the advertising message you need to put across. Following this, your day-to-day tasks may include: working closely with a copywriter to create original ideas that fit your client's brief, then egoing on to produce storyboards (for TV commercials) or sketches of your ideas; then after presenting the ideas to the agency’s creative director and account team; next helping present ideas to the client; thus making any changes that the client asks for to fit their brief; then going off to hire a team of people to create what you have designed, these being graphic designers, artists, photographers or film companies to produce the artwork or TV ads; after that, you then start to choose studios or locations to fit the criteria and then also attend photo or film shoots; next making sure that budgets and deadlines are met; and finally overseeing the final editing of the finished adverts. During this process, you may often work on several projects at once under the supervision of a creative director. Whereas with a Screenwriter, it is slightly different. Your day-to-day activities may include: coming up with themes and ideas for a project you've been chosen to do; then going to research the background material; after that, going to develop believable plots and characters; next laying out the screenplay to an agreed format; to then start preparing short summaries of your ideas; then after start selling your ideas or ‘pitching' them to producers; after that, you will start tpo recieve feedback on your work from producers or script editors; a lot may require you to tweek and sometimes rewriting the script before arriving at an agreed version; next you'll have to create a reliable network with agents and producers; and finally, handle your own tax and accounts, if you are a freelance Screenwriter.

Burcu Deniz (Advertising Art Director for McCann)

To conclude my comparison between the two job roles from the media industry, it has allowed me to find out more on the two roles I am most interested about, and also give me ideas of how to get into these career paths.

Thursday, 7 December 2017

Behind the Scenes of My Comic Strip

Skills Development:

During this project, I will be using a variety of skills such as Graphic Design Skills, Traditional Art Skills, an Understanding of Animation, an Understanding of Typography, an Understanding of Colour Theory, Creative Thinking, Technical Skills, Interpersonal Communication and Originality.

To do this project, I will be drawing out all my shots and then scanning it onto my computer, this will show my graphic design skills, my understanding of animation and creative thinking, from there I will use Premiere to combine all my shots and then I will also collect sounds with friends out of college to show my ability to organise a time to meet up with them and also my team working skills.

Week 1:

Today we chose what we were going to do for this project, the options were: photo series (2-3 triptychs), a 5-10 minute podcast (Audio), and comic strip (For print & video with audio). I decided to do comic strips as everyone chose to do photo series, I wanted to challenge myself and test what I have learned this past three months or so. To actually know what I was getting myself into, I researched different comic strips and techniques that were used in the process of making them. 

After finding out what I was doing, I then started to plan what my storyline will be, for the comic strip I have to create camera shots and then animate it, by putting all shots in together and adding music and sounds to it.

Week 2: 

Next, I went onto YouTube and to get inspiration of types of stories I can portray in my comic strip, and then I had the idea of recreating the scene of the ‘birth’ of The Flash. I chose to portray this scene because it was quite simple as the movements are easier to mimic. I decided to use tracing paper as then I can see the transition from movement to movement. To make the shots look interesting and eye-catching, I used bright colours to show the supernatural side of the scene. This way the audience will be drawn to how that is affecting the change that is going to occur.


Week 3: 

This week I spent finishing off my camera shots. I also rented out a boom kit to allow me to record and capture sound for my scenes. The sounds I needed to capture were background noise, also in the scene I have chosen, there is a storm and an explosion. I was able to mimic the sound of the storm in my shower hitting a shower cap. For the explosion, I used my heater to create the build up, then I rustled plastic in a bowl to be the after sound of the explosion, for the explosion itself, I popped a crisp packet. In one shot, Barry is seen pulling on chains, to create the sound effect of this I got my friend Harry to start moving metal screws around in his hands, starting off slowly and then slightly increasing the speed. In the scene from the flash, Barry doesn't necessarily say anything in it but I've included reaction noises, here I got Harry to speak into the mic to say 'huhhh'.

Week 4 (Final Week):

This week I am putting combining both the camera shots I've drawn and the sounds I have recorded. I will be creating the animation on Photoshop, one here I layered all my pictures to create an animation illusion. After layering the drawings, I put set times for each of the frames, allowing movements such as pulling on the chains, more fluent. Next, I exported the layered frames as an mp4 file, and then placed it into Premiere Pro, this allowed me to add my background sounds and reaction sounds. Finally, after much work, layering each of my sound recordings, I exported the file and uploaded it onto YouTube.



Conclusion:

To conclude this project, I would say that overall, I completed it well. I have definitely improved my skills in Photoshop, Premiere Pro and Drawing. Ways that I could improve on is to create more frames of individual movements, to make the shot look cleaner and fluent. If I had more time, I would have also spent more time with the sound recordings, by recording more and to also edit them better to the camera frames.

Creating Symbols on Animate




Firstly to create a symbol on Adobe Animate, I drew a basic house which will be my initial template for my animation. To draw my house I chose to use the paintbrush tool on the toolbar which is on the right.


Next, I selected the house with the Direct Selection Tool, which placed a dotted square around the house. After that, I duplicated my symbol by copying it (cmd + C) and pasted it (cmd + V) inline with the original, this gave the impression of a row of houses. When I changed the colour on each of the houses, as you can see below's screenshot, as I've duplicated them, all of the duplications have changed also as they are all linked.


Then I selected the row again by using the dotted square box, I started to overlay the houses on top of the original layer to create a town looking effect.



After that, I put my houses into a setting, which was a beach, with each layer, I allocated them into separate ones to organise them, and this also means that when layering the symbols, it will be easier as then I can change the order of layers.

Monday, 27 November 2017

Short film Review 3

How to Spot a Pyramid Scheme

This short film was basically drawn throughout, making it clear of what a Pyramid Scheme is and how to avoid it. In the short film it had diagrams and such to show the structure of the scheme. The language that was used was also clear and slightly technical, targeting the message to views who are entering the work industry and those who are already in it.

Man



Man is about a film is also simply drawn, and shows what the effect of man is on the world. There is no voice over in this short film as all we were doing was following the man through his journey across his world, seeing how he treats natural habitats and animals. Due to the simplicity of this film, I would say that the target audience are children from twelve and onwards. This is making people more aware of their actions to the environment, showing them the slightly explicit impact of each of the actions. The main character is presented as a stereotypical western man as the majority of the worlds richest people are mainly men and in the western side of the world e.g. USA, England, etc. How the character is drawn is simple and also shows him 'big bellied', to some this made represent greediness.

Comparisons:

When comparing these two films with one and other, a similarity they had was that they were drawn in a basic way, projecting their messages to their targeted audiences. Due to the simplicity of the images drawn, it meant that the audiences could focus more on the message the short film is trying to project.

The difference between the two short films is that the first one had a voice over, whilst the second short film didn't, both were equally effective for the message they were each trying to present to their audiences. In the first one 'How to Spot a Pyramid Scheme', it deeply went through how you could identify a pyramid scheme, how it effects each of the individuals within the pyramid scheme. Whereas in the second film 'Man', it didn't have a voice over, instead we watched how each of 'The Man's' actions effected the environment. 

Tuesday, 21 November 2017

Narritive

What Makes up a Narrative? (Structure)

Linear:

A linear story is when the storyline itself is presented in chronological order in the film, showing the cause of effect of each decision the characters make in each sequence. Linear films are quite popularly used in the industry as it is easier for the audience to understand, making them more bankable. Linear films are found mostly in films for children, and are also found in many adult fils too. An example of a linear film is The Hunger Games, this is because, at the beginning, you see how the main character, Katniss change and develop throughout the film, without physically creating flash-backs. The audience sees how she improves her archery skills as The Games continues.


Non-Linear:

Non-Linear films are not set up in a chronological order. Here they disrupt the structure by creating flashbacks, starting the film from the middle or end, than from the beginning and allows the audience to think a little more about the storyline than they would do in linear films. An example of this is Back to the Future.

Three Acts:

Linear films are separated into three acts: Act 1, Act 2 and Act 3, these acts are what makes linear films easy to understand. Some non-linear films still follow the Act 1, 2 and 3 structure such as Groundhog Day. The reason that not all non-linear films include the three acts is due to the way they are set up.

Act 1

In Act 1, it introduces the characters, scenery and tone of the story, in this act, the audience will then start to feel like they really know the characters introduced. Next, in between Act 1 and 2, there is a tipping point which disrupts the 'peace'. By having this disruption in the film, it changes the tone of the film, which then starts to change the audience's view on the characters introduced at the beginning as then it sets the tone for Act 2. 

Act 2

Act 2 is the transformation stage for the character, making this part of the film the right of passage for the character. Between Act 2 and 3, there is another tipping point, this is when the action from Act 2 starts to settle, for example, in Lord of the Rings: The TwoTowers, after Frodo finally destroys the ring and the battle is won. 

Act 3

Act 3 is when the characters return home. This wraps up the journey the character has had during in the film, returning the film's calm setting we as the audience, witness at the beginning.

Identifying Three Acts in Selected Short Films:

Ideas Are Illegal (By Edward Bulmer, UK)

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This story is about a world where ideas are illegal, where workers in a factory are made to wear giant light bulbs on their heads, the light bulb representing ideas and to effectively not use the light bulbs on their heads as it is illegal to have ideas.

Act 1

This is where we are introduced to the factory, scanning the factory workers of how bland, simple and identical everyone is to one and other. 

Act 2

Act 1 is then disrupted, by one of the workers starting to develop ideas in their mind, represented as bright colours, standing out from the dull black and white surroundings. The worker's light bulb then turns on, leading everyone to draw their attention to the sudden bright light. The worker is then chased by a giant hand and you can also see how the ideas start to get bigger and get more colourful. As the Worker hides in the dark, and starts to unwind the light bulb on their head, the ideas are then rapidly popping up, and is then suddenly stopped when the worker drops the bulb on the floor, leading it to smash. 

Act 3

After the light bulb smashes, everything returns to normal and everyone remains emotionless and identical to one and other. 

Meow (By Breech Asher Harani, Philippines)

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Act 1

This is where we are introduced to the character, walking to her door in the dark. When she hears the sound of the cat meowing in the background, that is when we see how the atmosphere change as the character turns on her phone's torch to go investigate.

Act 2

When investigating, the character walks down a dark alleyway, which is where her phone runs out of battery, leaving her in the dark. there are a lot of close-ups and the girl hears a loud sudden screech and so runs into her house. Even though she has ran into her house, we know that the action has not stopped there are still close-ups of the character as she backs away from the door. We then see a figure appear behind her, which then startles the character.

Act 3

The short film is left on a cliff-hanger as we all start to wonder what or even who that was meowing. Even though it may be an instinctive thought to think that the girl gets killed at the end, this may not of actually happened.

The Fish and I (By Babak Habibifar, Iran)

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Act 1

At the beginning we are introduced to a goldfish near broken glass on the floor, we are then shown hands searching the floor for the fish, and then we are then introduced to a man, whom we soon find out is blind as instead of frantically looking everywhere for in fish, instead the man is feeling surfaces and gutters.

Act 2

When the man finds the gutter, panic starts to arise and he starts to take his shirt off and stuff it in the gutter, then he starts chucking water on the floor so that his fish is able to swim and not die. After searching his flooded floors, he then excepts the fact that his friend is gone forever.

Act 3

But when the man excepts that his friend is gone, not soon after the goldfish swims to his hands and swims under to let his friend know that he/she is alive and safe.

Thursday, 16 November 2017

Women in the Media Industry (Sexuality) - Secondary Research

In 2015, 17% of the top grossing films had a female lead. Women generally, in modern day films, play a particularly strong presence in the comedy, romantic comedies and action genres. Amy Schumer, Melissa McCarthy, Tina Fey, Amy Poehler, and Anna Kendrick are prime example actress' who have starred in hit movies, demonstrating that funny women are bankable in Hollywood.

Amy Schumer has reacted to these statistics and so created her own production company, called the Pacific Standard Films, with the mission to tell stories about women.(https://www.glamour.com/story/reese-witherspoon-women-of-the-year-speech)


For this analysis, we compare films with male leads, female leads, and male-female co-leads. The co-lead category includes ensemble casts where both men and women are featured roughly equally. Films with multiple male leads or multiple female leads were folded into the male lead and female lead categories, respectively. The GD-IQ shows that male characters dominated both the screen time and speaking time in the top grossing films of 2015.

In films with a female lead, male characters appear about the same amount of time as female characters (24.0% compared to 22.6%). This means that even when women are featured in a leading role, male characters appear on screen just as often.


In 22% of our films, actresses had the most amount of dialogue (i.e., they were the lead). Women are more likely to be in the second place for most amount of dialogue, which occurs in 34% of films.

The most abysmal stat is when women occupy at least 2 of the top 3 roles in a film, which occurs in 18% of our films. That same scenario for men occurs in about 82% of films.

The amount of dialogue, by age-range, is completely opposite for women versus men. Dialogue available to women who are over 40 years old decrease substantially. For men, it’s the exact opposite: there are more roles available to older actors.



Tuesday, 14 November 2017

Why We Go On Reconnaissance?

Finding a location for a film based on the script is rarely a simple task and for that reason is usually the first job to do when you have the storyline of the film completed. After finding the perfect location to shoot the scene, you must then go to the landlord to get permission to do so. This could lead to many complications, for example, to film at The Royal Crescent, the location manager must get the permission of everyone living there or to whoever owns a part of the building, there is also permission from the city council as well as then they are able to inform tourists and residences of the production so that they know when the building is open or closed for viewing or to go back to. Failure to get permission from these specific people mean that the location cannot be used to shoot the scene.


When locations which fit storylines, the shooting will then commence, this is a true challenge as when filming, directors and cameramen must ensure that they capture the scene needed in that location at the right time and weather, for example, if the scene required a bright sunny day with a slight bit of wind, if it were to rain, this would restrict the directors to shoot that scene, later on delaying other shots. When choosing a location abroad, it can lead to a lot of complications due to government corruption and bureaucracy abroad.

Crescent Scouting Report

Is the Crescent Suitable?

The Royal Crescent automatically creates a wide and over powering effect when filming the building due to the curve and sweeping effect of it.
I believe The Royal Crescent is suitable for a Si-Fi genre film as, for example in Star Wars Attack of the Clones, they used an old grand building called Plaza de Espana as the palace in Planet Naboo. Plaza de Espana, like The Royal Crescent, is a massive semicircular structure located in the heart of their cities, containing large amounts of history and culture.



The Royal Crescent also has a large supply of space and resources around it, such as grass area, a telephone booth, the walking path up to the building, and many more. So when actually coming up with our storyline for our Si-Fi film, the time era of when the building was built, doesn't have to necessarily restrict the story as we have the flexibility to nit pick what we want in different shots.

Sunday, 12 November 2017

Animation

In today's lesson, we were introduced to the basics Animate. We were shown an example of an animation of a flower eating a butterfly, we then had the chance to experiment ourselves by drawing our own.

My animation is about photosynthesis, how a flower reacts to the sunlight and then reacts to the darkness.


























At the beginning, it took me time to get a full grasp of layering each of my drawings, and also using a drawing pad for the first time. I found the process very repetitive and time-consuming as within each layer I had to redraw certain parts of the animation, but I found that when I persevered and made my animation a little more simple, I understood the basics and what I was doing more.